Monday, September 29, 2008

Picture is a thousand words

The title is self explanatory; today, I made a college showing a few small projects Omegazion and I have been working on.

The sprites(And the swimming one) were done by yours truly, while all the flashy cool battle stuff was done by Omega ;o

Photobucket

Friday, September 26, 2008

Menu Idea!

Sorry for the delayed update! Again! This small update says a lot, this is the menu idea.

It's pretty cool, some things will be different in the final version; for example, "Sub Class" Will be an interesting feature. Each character will get 3 or 4 "subclasses", each with different specializations, and you can switch between them as you please(You'll grow attached to them and stop switching often later in the game).

Another unnamed feature will be Elegy Points, but I'll cover more on that later.

Enjoy! I will be updating tomorrow and Sunday to make up for my absenses this week.

Wednesday, September 24, 2008

I'm late!

It seems I didn't update yesterday! I'm really sorry, I've been REALLY busy! TheFlep and Nekomage are both on break, but we have two new members on the team!

TheFlep will probably be back in two weeks, though I'm not sure if Nekomage will be back for a good few months, but no problem, as schoolwork must come first.

Other than that, everything is good news :o

Jwagbot, is our third musician!(Second, depends how you view it)
And also, FlyingWeaselMan will be doing events for us!

I'd also like to mention that Omegas7 and Dragndude9 have both been contributing a lot to the project, Dragndude9 recently made sound effects for Mikome, while Omegas pretty much created Zelda-like dungeon events.

There is a surprise expected shortly before September ends(No Green Day reference intended), but I can't spoil.

(Hint hint : It's a demo)


The project is going excellent, the tilesets are finally complete, the intro is getting somewhere, and though not excellent, that's where you guys will come in, and voice your opinions. I'm sorry for adding no real update, but I promise that you won't be dissapointed by the demo, except for possibly the length.

Monday, September 22, 2008

Taka, the pimp.

Pay no mind to the naked bodies surrounding her, and the cutoff on top of it, but this is Taka, the other main..-main charater.

She's currently(as you can see) still being sprited, as is Mikome(In fact, her clothes had a revamp.)

Taka's clothing set is based on Black Mage Artifact Armor from Final Fantasy XI.

In fact, all the characters' clothing will be based on that game.

Tomorrow I'll give more information on Taka, as Mikome has been getting all the spotlight lately.

Thursday, September 18, 2008

Tribute to Omegazion

I couldn't post yesterday, but that will be made up now.

I'm going to show you a system created by our incredible scripter, Omegazion. The idea, and all.This is the introduction to the Orb system. As you can see, the menu says :
Attack
Manipulate
Orb Charge
Item(Will probably be taken out. Gasp.)

First, let's see what happens if you hit Orb Charge.

As you can see, there are now a few elemental icons where the MP bar should be.

That is your "MP" system. Every turn, you will gain a single elemental, OR instead of attacking, you can charge three random elements to cast spells with. Your elements will be saved for the next fight, so they don't reset after the fight ends.

That being said, none of Taka's spells will be usable in the field.

Let's see how spells work, and we'll hit Manipulate(Might be changed) :


Well, that is the introduction to Taka's system. It will get more complex as the game goes on, including Compounds, which are spells that cost multiple types of elements.(Test4 is an example)

Tuesday, September 16, 2008

Free Advertisements!

Mikome's sprite is nearing completion, though I will not post the final copy up. I will post all the front views of all the sprites, but not the full sheet, because as I said in the previous thread, Jade Elegy will probably be one of the first games in VX that will be 100% customized with resources.

Including Tilesets.

Because of this, I would like to show some of the games that are responsible for the inspiration and motivation of Jade.

http://www.rpgrevolution.com/forums/?showforum=82

Kailis - Created by Axerax of RRR, this game has been in production for 8 years. This game is a huge motivation because of the ideas of using completely custom material.

If Axe can prove it's possible to make such a game, then we will too! His game features unique fighting systems, story, and interesting graphics!


Most of you heard of Kailis, anyway. Here's one game that does not get enough spotlight.

http://www.rpgrevolution.com/forums/?showtopic=12291

Created by Ashivir, it's Lost Heaven. It's a brilliant game, still in progress, and has a 3-4 hour demo up, currently. A lot of the game are cutscenes, and don't expect something small, Ashivir is the god of eventing. His game is familiar with fighting to FFIX, and the story is unique.


Well, I'll post more inspirations every once in a while, but this won't be a common update, nor will it count as a daily update.

Boss Fight!

Today, I will release the two music you will commonly hear during boss encounters.

(You'd have to get permission from both TheFlep and Nekomage to use these sound files.)

http://www.mediafire.com/download.php?lodbhoznxxa Slash it!!!
By TheFlep, 100% original :)





http://www.mediafire.com/download.php?sbvn8768pe7 Avoidable Conflict
By Nekomage, inspired by An Enemy Appears by the world famous Nobou, from the Lost Odyssey soundtrack.



Expect to hear some more amazing music from these wonderful composers :)

I will not be releasing very much music, as I'd rather people play the game and experiance it for themselves, but hey, RPGs are defined by the boss music!(; ; Why did you gyp us, XenoSaga!)

Well, hopefully this short update is enough to keep you people content for the next day :)